There is a version of the gaming UGC conversation that sounds simple: players make content, brands support it, everyone wins. The reality is more...
Read moreThere is a version of the gaming UGC conversation that sounds simple: players make content, brands support it, everyone wins. The reality is more...
Most brand campaigns that fail in gaming don't fail because the creative was weak. They fail because the brief never...
Between 2017 and 2020, esports looked like the next frontier of sports marketing. Franchise fees for Overwatch League spots reached between $20 million and...
The brief makes it sound simple. Build a branded world inside Fortnite, players show up, brand awareness grows. What actually happens is...
Gaming influencer marketing has changed from “pay a streamer to say the name” to building brand presence inside the entertainment...
Marketers have spent decades optimizing for time spent. Minutes, impressions, viewability seconds. Almost none of them ask what state of mind the audience is in during that time. A person watching a series is...
Product placement in games is older than most marketers think and more complex than most briefs acknowledge. The same mechanic that makes a branded item feel like a natural part of...
Gaming marketing trends are no longer a "nice-to-have" slide in a deck. They are reshaping how brands buy media, brief creative, and measure outcomes-because gaming sits where attention...
Esports marketing is where media, entertainment, and community collide. You’re not just “running esports advertising” next to gameplay - you’re entering a fandom ecosystem with its own heroes, storylines, memes, and...
Marketing to gamers works best when you stop thinking in “ad placements” and start thinking in contexts: what people are doing, why they’re...
In-game advertising is no longer a niche add-on to media plans. It’s become a structured channel with its own formats, creative rules, and measurement standards—especially as...
In a world where daily ad exposures reach 6,000–10,000 contacts and most impressions last less than 2.5 seconds, traditional effectiveness metrics like CPM or Unique Users (UU) are no longer...