LITTLE HUNGERWITH A BIG APPETITE FOR FORTNITE

Q2 2024

650k
STREAM
VIEWS
The campaign was delivered by the inStreamly team in collaboration with VMLY&R.
YouTube Video Thumbnail

HOW DO YOU MAKE AN ICONIC BUT "NAGGING" BRAND HERO FIT INTO THE GAMING WORLD?

Danone bet on revolutionary technology. We built Poland's first AI system designed to analyze gameplay in real-time, activating the "Little Hunger" character only when the player's in-game energy dropped, serving the message in the perfect, contextual moment.

650k

VIEWS ON
LIVESTREAMS

100%

TRIGGER PRECISION
(PERFECT TIMING)

ENGAGEMENT

VIEWERS ASKED ABOUT THE SYSTEM
INSTEAD OF COMPLAINING.

LITTLE HUNGERLEARNED TO"SPEAK FORTNITE"

Global lockdown turned Fortnite streams on Twitch into the social hub for young Poles. Danone saw an opportunity to reach this target group in their natural habitat, during marathon gaming sessions when real hunger strikes. The key barrier, however, was this community's fierce resistance to any ads that interrupt gameplay.

THE CHALLENGE WAS AMPLIFIED BY THE ASSET ITSELF: LITTLE HUNGER IS, BY DEFINITION, AN INTRUSIVE PEST WHO SHOWS UP UNINVITED.

We needed to find a way for his "sneaky" nature to work in an environment that values authenticity, sparking positive engagement rather than irritation.

REAL-TIME GAMEPLAY ANALYSIS SYSTEM

NG+, IN COLLABORATION WITH AGENCY VMLY&R, FACED AN UNPRECEDENTED TECHNOLOGICAL CHALLENGE:

To create an AI that analyzes streamer gameplay in real-time and autonomously decides on the perfect moment to display the brand message.

REVOLUTIONARY CONTEXT RECOGNITION TECHNOLOGY

We built an AI system analyzing the video feed in real-time, recognizing the Fortnite interface and combat situations. The key was training the algorithm to precisely identify the character's energy drop. When health dipped, the AI instantly identified it as the perfect moment for Little Hunger to strike.

LITTLE HUNGER DIDN'T RECITE THE SAME LINES EVERY TIME.

The system was armed with an arsenal of sharp comebacks tailored to specific gameplay scenarios. Losing health in an intense firefight? Or starving during calm exploration? Little Hunger had a different line for each. This was real-time personalization that traditional advertising simply cannot achieve.

PRESERVING THE NATURAL FLOW OF THE EXPERIENCE

The critical challenge was ensuring Little Hunger felt like a natural game element, not an external interruption. The system was engineered to display the message smoothly, without cluttering the UI or distracting from the action. Little Hunger "hopped" into the stream as if he were a native part of the game engine itself.

Taiovsky Crew
vs. LITTLE HUNGER

THE WEEK OF CONFRONTATION

Four of Poland's top Fortnite streamers – the Taiovsky Crew – joined the battle against the rumbling stomach.

Patryk 'Taiovsky' Winny

Patryk "Taiovsky" Winny

Paweł 'LiLqki' Knicz

Paweł "LiLqki" Knicz

Jakub 'Hycel' Krawczyk

Jakub "Hycel" Krawczyk

Dominik 'Beznickos' Przygoda

Dominik "Beznickos" Przygoda

FROM FEB 19 TO 26, EACH HOSTED DAILY STREAMSFACING "LITTLE HUNGER ATTACKS"

The reaction on streams exceeded our wildest expectations. Instead of irritation over a sponsored element, viewers were fascinated by the system's precision. Chats were flooded with comments like: "How does he know you're losing energy right now?" or "Is it really reading the game live?".

THE NEW TECHNOLOGY
IMPLEMENTED BY DANIO..

..is a fantastic way to interact with viewers during a live stream. The sponsored content wasn't invasive in the slightest, and people were genuinely interested in what they saw on screen, asking questions instead of complaining.

Patryk "Taiovsky" Winny
Professional Fortnite Player

A NEW ERA OF PRECISION MARKETING IN GAMING

THE KEY TO GAMERS' ATTENTION ISN'T VOLUME, BUT INTELLIGENT CONTEXT.

Instead of annoying the audience, Little Hunger sparked curiosity thanks to revolutionary AI technology that served the message with surgical precision.

The effect wasn't just 650,000 views, but primarily the breaking of the "ad barrier." Danio demonstrated that in the attention economy, you win not with force, but with intelligence and respect for the player's experience.

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